This is good for both Adventure and Time Trial, but also dampens some of the Rally Car's abilities under downforce. A note to make when driving the Rally Car is that the front hood, or "scoop" covering the engine can be broken off, decreasing downforce. Its aerodynamic effect can also help at "gliding" over a certain distance. The cabin is fairly protected, able to keep the driver safe from slight and medium hits before it gets broken. Equipping Overcharged Turbo may help the vehicle overcome steep terrain or get it to high speed quickly. This can also be reduced by the Winter Tires. The Rally Car suffers from a lack of grip, only having 120. However, Start Boost cannot be activated in this situation and this also makes Winter Tires less effective. PRO TIP: letting go of the accelerator when the announcer says "1" before starting a race will give better acceleration than a perfect start. The Tuning Part Start Boost can mitigate this problem, although Winter Tires work almost just as well and is a better all-round option. However, it does not have good acceleration, so at the start of a race, the rest of the racers get a chance to put as much distance as they can between themselves and the Rally Car. The Rally Car is a very good car for both adventure and cups mode due to its moderate fuel consumption, excellent top speed of around 24m/s (86.4km/h), and very good hill climbing skills. The grand total of purchase price plus upgrade costs follows in parentheses.Rally Car is one of the Vehicles available in the game Hill Climb Racing 2. The Total is the total of all the upgrades. Note: if a vehicle says Engine: level 15 out of 15 you actually only purchased 14 upgrades because it starts at level 1. This will take a while, and so far is very incomplete.Īlso keep in mind that most upgrades use the simple formula: c=((n+1)*2)*1000 where c is the cost and n is the upgrade number. The coins have a max of 500 each in a 7X2 grid, resulting in 7,000 per 30 meters. In addition, I'm also recording level bonuses and the coins that appear every 30 meters. Well, someone mentioned it earlier, and since I'm done with the vehicle fuel timers, this is for information on the total cost of upgrading every vehicle. This is how the customization board looked like, pre v1.30 at least. VehicleĪ copy of /u/thederpmachine's topic here. There are 32 different vehicles in the game and each of them has its own driving style.
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